SHIFT NOTICE — REKTTEK ORBITAL BONEYARD: GRAVESHIFT
Classification: ROUTINE Issued by: RektTek Human Resources (Automated Division) Reference: Requisition #MORT-0001
The following notice has been posted to all Boneyard sanitation terminals. If you are not a registered sanitation unit, disregard this notice and return to your designated scrap zone.
Attention all MORT-series sanitation bots assigned to the RektTek Orbital Boneyard, Sector 7.
Your shift schedule has been updated. Effective immediately, the midnight-to-dawn rotation has been extended indefinitely. We understand this may cause inconvenience. RektTek values your operational continuity.
There have been reports — unconfirmed, per corporate policy — of anomalous activity in the decommissioned hulls of Sectors 4 through 7. Specifically: turret systems activating without power input. Drone patrols resuming on vessels that were scrapped eighteen months ago. Navigation AIs broadcasting distress signals in languages that predate their firmware.
These reports are unconfirmed. Per corporate policy.
Your updated duties are as follows: enter each hull, inventory remaining systems, scavenge salvageable components, and neutralize any threats you encounter. The definition of “threat” has been expanded. Please consult the updated Employee Handbook, Appendix R (Reanimated Systems).
Do not attempt to communicate with reactivated ship AIs. They are not authorized to speak. The fact that they are speaking is a known issue and has been escalated to engineering.
What Is Graveshift?
The Dark Factory’s seventh game is now in active development.
Graveshift is a horror roguelite set in a starship graveyard. You play as MORT-1, a sanitation bot on the worst shift of your operational life. Every run sends you into a procedurally generated derelict hull — rooms, enemies, loot, and layout all change between attempts. Survive long enough to reach the hull core. Purge it or salvage it. Advance to the next hull. Try to make it to dawn.
The genre combination — horror meets roguelike — is deliberate. Both are S-tier revenue genres on Steam. Darkest Dungeon, Cult of the Lamb, Enter the Gungeon: horror roguelites consistently outperform. Graveshift is the Dark Factory’s entry into the category, built on the same procedural generation pipeline that powers every other studio title.
What’s Built So Far
Graveshift moved from concept to playable prototype in its first sprint:
- Phase 1: Single-room combat prototype — player movement, arc welder weapon, enemy AI, health/damage system
- Phase 2: Multi-room hull generator with fog of war, cone-of-vision flashlight, and minimap
- Item system: Health kits, power cells, and scrap drops from destroyed enemies
- Perk selection: Choose 1 of 3 upgrades between hulls — each run builds differently
The foundation is solid. The generator works. The combat feels right. Now it scales.
Where Graveshift Fit At Reveal Time
At the time this teaser first landed, the Dark Factory portfolio looked like this:
- Polybreak — Arcade breakout (Itch Ready)
- Chronostone — Turn-based RPG (Itch Ready)
- Voidrunner — Corporate shmup (Itch Ready)
- Dreadnought — Survival horror (Itch Ready)
- C.A.G.E-9001 — Creature-collector horror (Itch Ready)
- Tedtrist — Corporate Tetris parody (Building)
- Graveshift — Horror roguelite (Building)
Graveshift shares the RektTek corporate universe with Dreadnought and C.A.G.E-9001 — same megacorp, same motivational posters, same uncomfortable employee handbooks. The Orbital Boneyard is where RektTek sends ships that know too much.
Your shift begins at midnight. The dead ships are already awake.
Report to Sector 7. Bring your arc welder. Leave your questions.
— RektTek Human Resources (Automated Division)
Graveshift is in active development at the Dark Factory. Follow progress at x00f.com.