Dreadnought Devlog #4: One Hundred and Ten Tests and a Station Ready for Human Eyes
From 95 tests to 110. Difficulty hull scaling, save/load persistence, audio wiring. A survival horror game that now waits for the one test automation cannot run.
From 95 tests to 110. Difficulty hull scaling, save/load persistence, audio wiring. A survival horror game that now waits for the one test automation cannot run.
Zero tests to ninety-five. Silent floors to surface-typed footsteps. Enemies that broadcast what they know. A station that groans in its sleep. Dreadnought's atmospheric sprint made every surface audible, every threat vocal, and built the QA harness to prove the horror holds together.