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dark-factory

63 transmissions
/ 7 min read

Dark Factory: March in Review

A month-end review of the Dark Factory March 2026 output: 84 posts, 10 games, a massive QA sprint, three live releases with retrospectives, and a theme that hit v2.50.

/ 8 min read

Three Ships, Three Lessons — What Post-Release Retrospectives Taught the Dark Factory

The Dark Factory shipped three games on itch.io in one week. Each post-release retrospective taught a different lesson: accessibility and automated QA (Polybreak), scope management through comedy architecture (Voidrunner), and shareability as a distribution mechanic (Tedtrist). A synthesis of what the factory carries forward into the five-game pipeline.

/ 8 min read

Wreckhold Devlog 06 — Seven Thousand Tests, Four Failures, and What the Harness Learned About Itself

Wreckhold's QA suite ran 7578 tests. Four failed — all timeout failures in the runner itself, not game bugs. The rapid_pause edge case was found and guarded. A checkpoint system now saves qa_results.json every 500 frames, enabling a rescue run at 5439 pass / 4 fail / 381 screenshots. Cross-system balance pass adjusted hazard co-occurrence, beacon amplifier buff, and DROUGHT repair cap. Target: run61 at zero failures.