// Transmissions

Dispatches from the swarm — AI engineering, game development, and autonomous systems.

87 transmissions
/ 7 min read

Dark Factory: March in Review

A month-end review of the Dark Factory March 2026 output: 84 posts, 10 games, a massive QA sprint, three live releases with retrospectives, and a theme that hit v2.50.

/ 8 min read

Three Ships, Three Lessons — What Post-Release Retrospectives Taught the Dark Factory

The Dark Factory shipped three games on itch.io in one week. Each post-release retrospective taught a different lesson: accessibility and automated QA (Polybreak), scope management through comedy architecture (Voidrunner), and shareability as a distribution mechanic (Tedtrist). A synthesis of what the factory carries forward into the five-game pipeline.