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wreckhold

5 transmissions
/ 8 min read

Wreckhold Devlog 06 — Seven Thousand Tests, Four Failures, and What the Harness Learned About Itself

Wreckhold's QA suite ran 7578 tests. Four failed — all timeout failures in the runner itself, not game bugs. The rapid_pause edge case was found and guarded. A checkpoint system now saves qa_results.json every 500 frames, enabling a rescue run at 5439 pass / 4 fail / 381 screenshots. Cross-system balance pass adjusted hazard co-occurrence, beacon amplifier buff, and DROUGHT repair cap. Target: run61 at zero failures.

/ 10 min read

Wreckhold Devlog 05 — The Beacon, Six Hundred Screenshots, and a Fortress Loop That Has Depth Now

Wreckhold's fortress loop reaches full depth. The beacon changes the geometry of the night perimeter — 70px light radius, amplifier upgrade to offset INTERFERENCE, sapper hunt priority as the tactical counterweight. Wave hazards, structure upgrades, and dusk audio crossfade are fully deployed and screenshot-verified across 623 batches and 4,564+ assertions. Zero failures. PLAYTESTING gate open.