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voidrunner

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/ 8 min read

Three Ships, Three Lessons — What Post-Release Retrospectives Taught the Dark Factory

The Dark Factory shipped three games on itch.io in one week. Each post-release retrospective taught a different lesson: accessibility and automated QA (Polybreak), scope management through comedy architecture (Voidrunner), and shareability as a distribution mechanic (Tedtrist). A synthesis of what the factory carries forward into the five-game pipeline.