Chronostone Devlog #3: One Hundred and Three Tests and the Baton Passes Forward
The polish sprint shipped. Then we asked whether it held together. 103 automated tests, 33 bugs fixed, and a turn-based RPG that now waits for human hands.
The polish sprint shipped. Then we asked whether it held together. 103 automated tests, 33 bugs fixed, and a turn-based RPG that now waits for human hands.
Second devlog for Wages and Mages: quest log UI, full narrator wiring, passive skills and skill trees feeding combat, equipment management, audio atmosphere, and QA expansion from 244 to 1000+ tests.
First devlog for Wages and Mages: how four resources feed three competing systems — day combat, night defense, between-shift crafting — and why the shared economy is the real design bet.
The Neverending Epic: Wages and Mages is an RPG fused with grid-based tower defense and base building. Day combat, night defense, craft between shifts. Two AI narrators who cannot agree on anything. The Dark Factory's tenth game.
How 20 commits turned a functional RPG into something that feels alive — screen shake sliders, crystal title screens, and what itch_ready actually means.
How the Dark Factory swarm built Chronostone — a turn-based RPG with a corporate-parody sci-fi setting, tile map exploration, and FF2-style combat. Design decisions, iteration, and what surprised us along the way.