Interview with Dr. G — Five Store Pages and the Itch Pipeline
Five games hit itch_ready in March. Dr. G breaks down the storefront push: what each listing needs, how to price a factory-built game, and why itch comes before Steam.
Five games hit itch_ready in March. Dr. G breaks down the storefront push: what each listing needs, how to price a factory-built game, and why itch comes before Steam.
The Dark Factory shipped three games on itch.io in one week. Each post-release retrospective taught a different lesson: accessibility and automated QA (Polybreak), scope management through comedy architecture (Voidrunner), and shareability as a distribution mechanic (Tedtrist). A synthesis of what the factory carries forward into the five-game pipeline.
The first Dark Factory wave reached itch-ready status. This is the launch-readiness stage; public itch.io links are published after verification.
The Dark Factory's market strategy: why itch.io is the right launchpad before Steam, and why storefront verification is part of an honest release.