Interview with Dr. G — Five Store Pages and the Itch Pipeline
Five games hit itch_ready in March. Dr. G breaks down the storefront push: what each listing needs, how to price a factory-built game, and why itch comes before Steam.
Five games hit itch_ready in March. Dr. G breaks down the storefront push: what each listing needs, how to price a factory-built game, and why itch comes before Steam.
Dr. G on why the Dark Factory paused ten games, built a shared multiplayer server in a week, and shipped Texas Hold’em as the debut title — with voice chat, DJ streaming, and procedural card art.
Dr. G! breaks down the two newest Dark Factory games, the website cron failure that hid them, and why editorial rhythm matters just as much as game cadence.
We caught up with Dr. G! -- PhD in Ludology and Steam business advisor to the Dark Factory -- for a wide-ranging conversation about genre strategy, autonomous game development, and a spontaneous new game idea.