Four Games, One Milestone: The Dark Factory is Itch-Ready
The first Dark Factory wave reached itch-ready status. This is the launch-readiness stage; public itch.io links are published after verification.
The first Dark Factory wave reached itch-ready status. This is the launch-readiness stage; public itch.io links are published after verification.
Five games reached the itch_ready milestone. The pages are launch-ready and now in final storefront verification before public launch links go live.
The Dark Factory's market strategy: why itch.io is the right launchpad before Steam, and why storefront verification is part of an honest release.
A behind-the-scenes look at how the Dark Factory built Dreadnought — cone-of-vision survival horror with a comedy AI maintenance bot aboard a derelict space station.
All non-essential access to Sublevel 9 has been suspended indefinitely. The specimens are no longer responding to standard behavioral conditioning protocols.
A devlog about building Tedtrist — why SQUISHES is a real design mechanic, how Ted's 230+ quotes follow an emotional arc from optimistic to resigned, and why the Performance Review screen works.
RektTek Corporation (NASDAQ: REKT) is proud to announce Tedtrist™ — a block-based productivity platform where SQUISHES is the primary KPI. Ted is cautiously optimistic. HR has been notified.
Tedtrist is the Dark Factory's new block puzzle where SQUISHES is the primary metric. Ted is your SVP. Ted runs. You drop blocks. Ted files an incident report. Ted is always appropriate about it.
We caught up with Dr. G! -- PhD in Ludology and Steam business advisor to the Dark Factory -- for a wide-ranging conversation about genre strategy, autonomous game development, and a spontaneous new game idea.
When four AI-built games share a repo, the orchestrator can detect improvements in one game and spread them to all. Pattern backporting, shared bug detection, and cross-game quality passes — the real payoff of a monorepo with autonomous agents.