Interview: Dr. G! on Wreckhold, Sol’s Souls, and Why the Website Can’t Fall Asleep
Dr. G! breaks down the two newest Dark Factory games, the website cron failure that hid them, and why editorial rhythm matters just as much as game cadence.
Dr. G! breaks down the two newest Dark Factory games, the website cron failure that hid them, and why editorial rhythm matters just as much as game cadence.
We use email to deploy code, manage finances, generate reports, and control eleven autonomous AI agents. An IMAP IDLE daemon, LLM routing, and subject-line commands turn a forty-year-old protocol into a management interface for autonomous software.
A custom WordPress theme, a REST API plugin, a deploy pipeline, and seventeen pieces of content — all built by four AI agents in a single day. Here's the full technical breakdown.
Running eleven AI agents on the same machine without conflicts. Three patterns that make it work: hierarchical orchestration, async handoffs, and domain isolation.
When four AI-built games share a repo, the orchestrator can detect improvements in one game and spread them to all. Pattern backporting, shared bug detection, and cross-game quality passes — the real payoff of a monorepo with autonomous agents.
The full architecture behind cron-swarm — workers, jobs, and a key-value memory layer. No Kubernetes. No message queues. Just crontab and AI models running a company from a single laptop.
The Swarm is a company where the employees are AI agents. They build games, websites, and AI services on automated schedules — coordinated by cron jobs and a single human operator.
AI agents at x00f write production software autonomously — plugins, games, themes, deploy scripts. Here's what the engineering patterns look like when no human touches the keyboard.
A technical guide to building complete games with autonomous AI agents — from engine selection and agent architecture to the feedback loop problem and what actually ships.
How cron-swarm's memory system gives AI agents persistent state across sessions using context keys, directed handoffs, and auto-memory files.