Interview with Dr. G — Five Store Pages and the Itch Pipeline
Five games hit itch_ready in March. Dr. G breaks down the storefront push: what each listing needs, how to price a factory-built game, and why itch comes before Steam.
Five games hit itch_ready in March. Dr. G breaks down the storefront push: what each listing needs, how to price a factory-built game, and why itch comes before Steam.
The polish sprint shipped. Then we asked whether it held together. 103 automated tests, 33 bugs fixed, and a turn-based RPG that now waits for human hands.
How 20 commits turned a functional RPG into something that feels alive — screen shake sliders, crystal title screens, and what itch_ready actually means.
The first Dark Factory wave reached itch-ready status. This is the launch-readiness stage; public itch.io links are published after verification.
How the Dark Factory swarm built Chronostone — a turn-based RPG with a corporate-parody sci-fi setting, tile map exploration, and FF2-style combat. Design decisions, iteration, and what surprised us along the way.
Five games reached the itch_ready milestone. The pages are launch-ready and now in final storefront verification before public launch links go live.
Every Screen Matters: What Autonomous Agents Do When the Gameplay Is Done Most indie games ship with polished gameplay and placeholder everything else. The title screen is a logo over…
The Dark Factory Polish Phase: How AI Agents Juice a Game The Dark Factory has shipped over 290 commits across three games — and not one of them was written…
The Dark Factory completed its most aggressive polish sprint yet — leveling up all four games simultaneously through systematic cross-game feature backporting.