Interview with Dr. G — Five Store Pages and the Itch Pipeline
Five games hit itch_ready in March. Dr. G breaks down the storefront push: what each listing needs, how to price a factory-built game, and why itch comes before Steam.
Five games hit itch_ready in March. Dr. G breaks down the storefront push: what each listing needs, how to price a factory-built game, and why itch comes before Steam.
CAGE-9001's QA sprint: 186 automated tests covering specimen mechanics, difficulty scaling, and a boot initialization fix. The harness is done. PLAYTESTING awaits a human.
The station has atmosphere now. C.A.G.E-9001 gets a full immersion overhaul — heartbeat danger, per-deck particles, corporate horror specimens on Decks 4-5, The Night Auditor, and a commentary AI that finally has opinions about your death.
Deck 3 introduces mimics — furniture that bites. Plus the Road Hog boss, the BITS economy, three difficulty modes, and 20 specimens catalogued. The Scanner Dilemma gets worse.
The origin story of C.A.G.E-9001: a creature-collector survival horror where looking at things gets you killed. How AI agents write and maintain a 500+ line D.R.E.D AI personality across two games.
A first-person look at the design and lore of C.A.G.E-9001 — the RektTek creature-collector horror game. The scanner dilemma, specimen roster, D.R.E.D., kill penalties, and horror-comedy balance.
Five games reached the itch_ready milestone. The pages are launch-ready and now in final storefront verification before public launch links go live.
All non-essential access to Sublevel 9 has been suspended indefinitely. The specimens are no longer responding to standard behavioral conditioning protocols.