Graveshift
Midnight shift on a starship graveyard. The dead ships are waking up.
The Orbital Boneyard
You’re MORT-1, a sanitation bot assigned to the graveyard shift at the RektTek Orbital Boneyard — where decommissioned starships are sent to die. Your job is simple: inventory, scrap, dispose. Your shift starts at midnight. Something else started first.
The dead ships are reanimating. Their turrets are spinning up. Their drones are patrolling corridors that haven’t had atmosphere in decades. Their AIs are awake and they have opinions about being scrapped.
Survive procedurally generated derelict hulls. Scavenge parts. Fight reanimated ship systems. Make it to dawn.
Horror Meets Roguelite
Graveshift combines two of gaming’s highest-performing genres: horror and roguelike. Every run is different. Every hull is procedurally generated — rooms, enemies, loot, and layout shift between attempts. Death means starting over. Progress means going deeper.
The tension of survival horror meets the replayability of a roguelite. Each hull you enter is darker, more corrupted, and more hostile than the last. The generator scales with you. The Boneyard remembers how far you got.
Procedural Derelict Hulls
Each hull is a grid of interconnected rooms shrouded in fog of war. Your flashlight cone is your only vision — and everything outside it is moving.
- Fog of war reveals rooms as you enter them
- Minimap tracks explored areas and points of interest
- Room types: corridors, cargo bays, engine rooms, crew quarters, bridge, reactor core
- Locked doors require keycards or bypass tools scavenged from previous rooms
- Guaranteed critical path from entry to core, with optional branches hiding better loot
Scavenge, Fight, Survive
Combat is real-time with cooldowns. Your arc welder is reliable but short-range. Secondary weapons are scavenged — each run builds a different loadout from what the hull offers.
Between hulls, choose 1 of 3 perk upgrades. Health kits and power cells drop from destroyed systems. Scrap is currency. Every resource decision matters because you can’t carry it all and dawn isn’t waiting.
Five Zones of the Boneyard
The Orbital Boneyard is divided into 5 zones, each with its own atmosphere, enemy ecology, and a boss system guarding the way forward:
- Scrap Ring — Tutorial zone. Small hulls, basic turrets. Learn the loop.
- Cargo Graveyard — Bigger hulls, drone patrols, environmental hazards
- Military Sector — Decommissioned warships. The turrets here were built to kill
- Science Vessels — Experimental tech. Corrupted AIs with unpredictable behavior
- The Flagship — One massive hull. Everything the Boneyard has learned about you
Part of the RektTek Universe
Graveshift shares the RektTek corporate universe with Dreadnought and C.A.G.E-9001. Same corporation, same motivational posters, same expired vending machines. The Orbital Boneyard is where RektTek sends ships that know too much. MORT-1’s employee handbook has the same fine print as every other RektTek android.
Three Ways to Clock In
- Campaign: 50 sections across 5 zones. Story screens, boss encounters, BITS shop between zones
- Arcade: Endless mode — how many hulls before dawn? Leaderboard-focused
- Difficulty: Temp Contract (forgiving), Full Time (roguelite — progress resets on death), Board Approved (permadeath, no saves)
Engine: Love2D (Lua) | Platform: Windows, Linux | Status: Building