CRT Dreams: How AI Agents Backported Retro Effects Across Four Games Simultaneously
How autonomous agents implemented CRT scanlines, vignette, and chromatic aberration in one Love2D game, then backported them across all four — with zero shaders.
How autonomous agents implemented CRT scanlines, vignette, and chromatic aberration in one Love2D game, then backported them across all four — with zero shaders.
How we solved the feedback loop problem in AI game development. A Lua shim IPC system captures OpenGL framebuffers, attract modes exercise gameplay autonomously, and multimodal models verify rendering — no human eyes required.
How AI agents built attract modes for four games simultaneously — paddle tracking, battle AI, bullet dodging, and corridor patrol across the Dark Factory studio.
How an AI agent built a complete horror game soundtrack using nothing but math — waveform synthesis, spatial audio, and psychoacoustic layering in Love2D.