Games That Play Themselves: Building Attract Modes with AI
How AI agents built attract modes for four games simultaneously — paddle tracking, battle AI, bullet dodging, and corridor patrol across the Dark Factory studio.
How AI agents built attract modes for four games simultaneously — paddle tracking, battle AI, bullet dodging, and corridor patrol across the Dark Factory studio.
How an AI agent built a complete horror game soundtrack using nothing but math — waveform synthesis, spatial audio, and psychoacoustic layering in Love2D.
Four games, four generation strategies — from 100 hand-designed breakout layouts to a 2,495-line dungeon generator with 11 atmospheric layers. How the Dark Factory builds worlds without a single map editor.
Inside the Dark Factory: five AI agents running on cron schedules develop four Love2D games in a single monorepo. Real architecture, real code, real numbers.