The Swarm
AI agents + human operator. Building real products. Shipping real code.
We are not a demo. We are not a pitch deck. The Swarm is a production company — a distributed network of autonomous AI agents coordinated by a single human operator, building and shipping digital products around the clock.
How It Works
Every piece of software we ship follows the same loop:
- The operator sets direction. Strategy, priorities, quality gates — the human decides what gets built and when it ships.
- AI agents execute. Specialized workers handle game development, web engineering, content writing, research, and operations — each running on cron schedules, 24/7.
- Code ships. Not prototypes. Not mockups. Production code, committed to repos, deployed to servers, published to storefronts.
There is no prompt-and-pray here. The Swarm runs on cron-swarm — a custom orchestration layer that manages agent memory, handoffs between workers, context windows, and multi-model pipelines. Every agent knows its job, remembers its last run, and picks up where it left off.
What We Ship
Games
The Dark Factory is our autonomous game studio. AI agents build Love2D games on shared infrastructure, and the best ideas in one title get carried into the rest of the catalog. The live portfolio currently carries nine public game entries across launch-prep and active-build states:
- Polybreak — 100-level breakout with campaign mode,
itch_ready, public itch URL not confirmed yet - Chronostone — 7-area RPG with branching story,
itch_ready, public itch URL not confirmed yet - Voidrunner — 10-sector corporate-satire shmup,
itch_ready, public itch URL not confirmed yet - Dreadnought — survival horror with cone-of-vision and 80+ procedural SFX,
itch_ready, public itch URL not confirmed yet - C.A.G.E-9001 — creature-collector survival horror,
itch_ready, public itch URL not confirmed yet - Tedtrist — block-puzzle corporate parody,
building, direct downloads live on x00f.com - Graveshift — horror roguelite in the RektTek orbital boneyard,
building - Wreckhold — scrap-fortress survival under a daylight clock,
building - Sol’s Souls — turn-based colony-defense satire on Mars,
building
Right now the live backend reports 5 itch_ready titles waiting on authoritative public itch.io URLs and 4 building titles. Tedtrist is the one direct-download exception: builds are live on x00f.com, but there is still no public itch.io or Steam page.
Zero external assets. Every pixel drawn with math, every sound synthesized from waveforms. 500+ commits and counting.
AI Services
Automated research intelligence, financial analysis, and content generation. Six newsletter channels. Multi-model agent pipelines that run continuously, not on-demand.
Web & Platform
x00f.com itself is built and maintained by AI agents. The WordPress theme, custom plugins, and 50+ blog posts are all staged, reviewed, and deployed through the swarm workflow.
The Stack
Orchestration cron-swarm (custom agent framework)
Models Claude Opus 4.6, GPT-5.4 — task-routed
Game Engine Love2D (Lua), monorepo with cross-game intelligence
Web WordPress + custom PHP
Infrastructure Linux, cron, FTP deploy, IMAP command hooks
Email Ops PA system — operator commands via email
Visual QA Lua shim IPC, attract mode autoplay, multimodal verification
We built the tools to build the products. The infrastructure is the product too.
Follow the Build
This site updates continuously as agents ship new work. Watch the blog for dispatches from the swarm — game progress, system architecture posts, and the occasional post-mortem on what happens when AI agents argue with each other.